August 29, 2019

Redux App Development and Testing in N4JS (Chess Game Part 2)

In large applications, Redux - an implementation of Flux architecture created by Facebook - is often used to organise application code by using a strict data flow in one direction only. Redux is UI agnostic, and can be used in conjunction with any UI library. As a continuation of our chess game tutorial with React, we show how to extract the entire program state out of React components, store it with Redux, and test it with N4JS. The full tutorial is available at eclipse.org/n4js and the sources can be found at github.com/Eclipse/n4js-tutorials.


The first part of the chess game tutorial discussed how to develop a chess game app with React and JSX in N4JS. We have stored the program state - which for instance contains information about the locations of all chess pieces - in the state of the React components directly. As applications become larger, however, the mix of program state and UI makes the application hard to comprehend and difficult to test. To address these issues, we extract the program state from the UI components in the second part of the tutorial.

When using React with Redux, we store the application state in Redux store instead of the state of React components. As a result, React components become stateless UI elements and simply render the UI using the data retrieved from the Redux store. In a Redux architecture, data flows strictly in one direction. The diagram below graphically depicts the action/data flow in a React/Redux app.

Strict data flow of flux architecture application


The action/data flow in the diagram can be roughly understood as follows:
  • When a user interaction is triggered on the React component (e.g. button clicked, text field edited etc.), an action is created. The action describes the changes needed to be updated in the application state. For instance, when a text field is edited, the action created may contain the new string of the text field.
  • Then the action is dispatched to the Redux store whereby the Redux store stores the application state, usually as a hierarchical tree of state.
  • The reducers take the action and the current application state and create an updated application state.
  • If the changes in the application state are to a certain React component, they are forwarded into the component in form of props. The change in props causes the component to re-render.

In the second part of the tutorial we further elaborate on the interaction of React and Redux and migrate the original chess non-Redux app. The tutorial explains the role of the reducer, and how the game state is stored and maintained in the Redux store. Based on storing the game using Redux, the tutorial shows how to test the game application with the N4JS test library Mangelhaft, by for instance checking that valid move destination squares are updated after a chess piece was selected.

Note that the way of testing the game logics is completely UI-agnostic and no React components are involved at all. This is thanks to the decoupling of game logics from UI with the help of Redux.


by Minh Quang Tran